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Deathmaster Snikch. The Skaven's most devious mastermind. Of all the Clan Eshin assassins thought to be scattered across the Skaven’s subterranean strongholds and within the cities of the surface-dwellers, the one known as Deathmaster Snikch is truly a most dreaded figure of speculation. For reference, the current live build of Total War: WARHAMMER II is 1.8.3. The 1.7.2 rollback beta (warhammerii1.7.2) This beta allows you to roll your game back to the Total War: WARHAMMER II 1.7.2 patch. We originally released this build on 16 th October 2019, and then following the release of The Shadow & The Blade on 12 th December 2019 we changed this to an opt-in beta for those wanting to roll back. Home/ Total War: WARHAMMER II/ High Elves/ Units/ Shadow Warriors. High Elves Missile Infantry. Shadow Warriors. The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone. The Shadow Warriors are masters of ambush and guerrilla warfare, and are elite warriors even among other Elves. They strike swiftly and noiselessly from concealment with deadly accurate volleys from their longbows, before charging forth to slay any survivors with a flurry of blades. The Shadow & The Blade is the latest Legendary Lordpack for Total War: WARHAMMER II. Introducing Malus Darkblade and Deathmaster Snikch both with their own objectives, mechanics, units and playstyle. Two richly themed and unique Legendary Lords lead their own factions: Malus Darkblade leads Hag Graef for the Dark Elves, and Deathmaster Snikch.
Unit Name Shadow Warriors |
Main Unit Key wh2_dlc10_hef_inf_shadow_warriors_0 |
Land Unit Key wh2_dlc10_hef_inf_shadow_warriors_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 80 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 850 |
Recruitment Cost 900 |
Upkeep Cost 213 |
Missile Damage 22 |
├ Missile Weapon wh2_dlc10_hef_longbow_arrow_shadow |
├ Projectile wh2_dlc10_hef_longbow_arrow_shadow |
├ Missile Damage 18 |
├ Missile Ap Damage 4 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 180 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 20 |
Melee Attack 36 |
Weapon Strength (Weapon Damage) 32 |
├ Melee Weapon wh2_dlc10_hef_sword_shadow |
├ Melee Damage Base 22 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
Armour 30 |
├ Armour wh2_main_leather_30 |
├ Armour Defence 30 |
└ Shield Armour 0 |
Health 80 |
├ Man Entity wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers |
├ Man Speed 40 |
├ Man Health 8 |
└ Bonus Hit Points 72 |
Leadership (Base Morale) 72 |
NOTICE: Requires the base gameTotal War: WARHAMMER II in order to play.
NOTICE: Activation key mustbe used on a valid Steam account. Requires an internetconnection.
about the game
The Shadow & The Blade is the latest Legendary Lordpack forTotal War: WARHAMMER II. Introducing Malus Darkblade andDeathmaster Snikch both with their own objectives, mechanics, unitsand playstyle.
- Two richly themed and unique Legendary Lords lead their ownfactions: Malus Darkblade leads Hag Graef for the Dark Elves,and Deathmaster Snikch leads Clan Eshin for the Skaven.
- Each Legendary Lord brings their own unique faction mechanics,quest-chains, legendary items, skill-trees and campaignnarrative.
- Adds new powerful units and heroes for both Dark Elves and theSkaven.
- Lethal chariots and pain-wracked Medusae for the sadisticwarmongers of Hag Graef.
- Cunning stealth magic, warp-infused weapon teams and deadlycovert infantry for the assassin-inspired units of Clan Eshin.
- Features new elite Regiments of Renown to lay catastrophicwaste to your enemies across the New and Old Worlds.
- Both Lords can be used in campaign, custom and battle modes.And are also playable in Mortal Empires, the massive free campaignavailable to owners of both Total War: WARHAMMER and Total War:WARHAMMER II.
Tz’arkan, the Drinker of Worlds, escaped from hiseternal prison within the Chaos Wastes, only to end up boundinseparably with the with the very being who freed him, the violentand cruel Malus Darkblade. Sensing the potential of this Daemonicentity, the Nightlord of Clan Eshin has dispatched his most trustedassassin, Deathmaster Snikch, to track down the Daemon and uncoverits true power.
Malus Darkblade (Hag Graef)
Unique faction mechanics
Possession
In order to counteract his possession by Tz’arkan, Malus mustcontinually drink an elixir that slows the Daemon’s influence overhis mind. While the elixir is costly to consume, his masterMalekith will gladly provide him with the recipe, but only if hehelps him in his bid to control the Vortex.
Despite the obvious danger in allowing the Drinker ofWorlds to take control of his mind, there are situations inbattle when Malus might benefit from letting the possessionovercome him momentarily; greatly amplifying even his legendaryviciousness. However, managing such an addiction to seeminglyendless power, confronts Malus with desperate challenges throughouthis campaign, as he seeks to wrestle back control of his very soul.
Darkblade’s Expedition
Malus starts the game in control of the mighty city of HagGraef, while also in command of an expedition force supported by aBlack Ark, on the other side of the world.
In the opening stages of this campaign, the player is faced witha dilemma to either retain control of Hag Graef or give up the cityin return for a hefty sum.
With an offer Darkblade will find difficult to refuse, you’llneed to choose between two distinct campaign starts. Juggling themachinations
Tz’arkan’s Whispers
Malus Darkblade is the embodiment of hate and ruthlessness,qualities spurred by the evil brutality of the Daemon Tz’arkan. AsMalus struggles in a constant inner-fight with the Daemon, it willattempt to influence him to perform acts of unthinkable slaughterand cruelty. As part of a new mission system, Malus can follow theDaemon’s dark whispers in return for unique and powerful rewards inthe form of items, followers and other treasures.
New units and characters
Malus Darkblade (Legendary Lord)
In battle, Malus is a heavily armoured close-quarters combatantwho excels at dealing armour piercing damage thanks to his powerfulWarpsword of Khaine. He rides a ferocious Cold One, called Spite,into battle and instils fear upon his enemies, making him aterrifying opponent on the battlefield.
Malus has the unique yet costly ability to transform into theDaemon Tz’arkan, the Drinker of Worlds.This abilityrefills his health, augments his stats and significantly alters hisabilities in battle.
High Beastmaster (Lord)
The Dark Elves have long been experts at bending beasts andanimals to their will, and the High Beastmasters are those thatshow even greater talent and aptitude. In particular, Beastmastershave considerable anti-large capabilities, making them a powerfultool when facing enemies that bring numberous large units intobattle.
Master (Hero)
Dark Elf Masters are the lesser nobles of Dark Elf society.Adept with both spear and shield, these Heroes are capable ofinflicting great damage to large targets, but are also capable ofsoaking up the most gruesome of blows thanks to their high meleedefence and Guardian ability which protects nearby characters.
Scourgerunner Chariot
Quick and deadly, these war machines tear across the battlefieldlooking to hunt down new preyto kill orenslave. Equipped with powerful harpoons, they are a dedicatedmonster-hunting unit, capable of bringing down even the mightiestof beasts.
Bloodwrack Medusa
Bound in pain-wracked serpentine bodies, the Bloodwrack Medusais a terrifying sight to behold on the battlefield. These writhing,horrid monsters are best positioned behind the front line tomaximise theirpowerful ranged attacks todecimate foes. However, they can match their ranged skillwith ruthless melee capabilities, granting them a useful hybridrole while also causing fear and terror to enemy units.
Bloodwrack Shrine
Propelled by Dark Magic, the Bloodwrack Shrine grinds along thebattlefield, inspiring allies and demoralising foes with itspassive Aura of Agony and Aura of Ardour abilities. From herelevated position, the Medusa riding it has a far greater vantagepoint from which to cast her deadly gaze.
The Siren of Red Ruin (Bloodwrack Medusa – Regiment ofRenown)
The Siren of Red Ruin is fear incarnate. This unique Medusa cancall upon a damaging area-of-effectabilitywhich tears apart enemy units in aradius around her, making for an extremely dangerous foe inclose-combat.
Ravagers of Rakarth (Scorgerunner Chariot – Regiment ofRenown)
The Ravagersof Rakarth are Clar Karond’smost elite Scourgerunner unit. Alwaysthirstingfor new quarry, this anti-largechariot is additionally armed with barbed nets that that slow enemyunits in order to increase its killing potential.
The Crows of Khaine (Harpies – Regiment ofRenown)
Harpies are always on the lookout for the next meal and theCrows of Khaine are the most ravenous. They provide regenerationabilities in exchange for damage dealt, increasing theirsurvivability and causing terror in enemy units as they guzzle downthe entrails of their victims.
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Deathmaster Snikch
Unique faction mechanics
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Shadowy Dealings
Deathmaster Snikch and his agents are the most feared secretoperatives in the world, capable of subterfuge actions that fewothers possess. Using any of their Eshin characters, Clan Eshin canperform numerous Shadowy Dealing actions against their rivals onthe campaign map, with 100% success. Actions have a wide range ofoutcomes including the simple theft of items or money, all the wayto spying, inciting rebellions, and assassination,. The Deathmasterhimself is even able to burn down entire cities!
Greater Clan Contracts
Skavendom’s unseen leaders are forever seeking to disrupt andbackstab each other on the Council of Thirteen. When a problemarises that needs serious attention, the Greater Clans approachClan Eshin to do their dirty work. These Clan Contracts allow ClanEshin to receive money, food and increased reputation with theissuing clans, thus granting bonuses and reducing the cost of theGreater Clans’ specialized units.
New units and characters
Deathmaster Snikch (Legendary Lord)
With unmatched stealth abilities and immense duelling prowess,Deathmaster Snikch excels at fighting other characters, especiallywhen they vulnerable and have already taken damage. Armed with hisdeadly Weeping Blades, he can instantly reduce a target’s armour by50% on contact. Snikch also has the Vanguard Deployment and Stalkabilities, further cementing his role as the foremost MasterAssassin of the Skaven.
Master Assassin (Lord)
Following in Snikch’s example, the Master Assassin excels atbattling opposition characters in close combat but can also rely ontheir ranged shuriken attack to take enemies out from a distance.Their wide range of abilities such as Vanguard Deployment, Stalkand Concealment Bombs make them lethal ambush commanders to unleashupon your enemy.
Eshin Sorcerer (Hero)
Masters in the art of silent death, Eshin Sorcerers use the Loreof Stealth to support their allies from the rear of thebattlefield. This new magic lore has a focus on sneakiness andcontrolling the battlefield, meaning they can dictate the tempo andflow of the battle to their advantage.
Eshin Triads
Only the most devout apprentice assassins ascend to the rank ofTriad. Well-drilled and deadly, these warriors are a versatilealternative to their Clanrat and Stormvermin brethren and are bestutilised behind the front ranks, excelling at exploiting gaps andweaknesses in the enemy lines. Whilst their armor isn’t thestrongest, they make up for it with their Vanguard Deployment andStalk abilities. Capabilities which enhance their sneakiness on thebattlefield.
Poisoned-Wind Mortar
These mobile, rat-portable mortars are packed with a payload ofpoisoned wind-globes which can be fired at a much greater distancethan their Globadier equivalents. Capable of causing the enemydamage over time as they choke on the deadly Warpstone gas, thisunit excels at damaging a wide swathe of the enemy at once.
Warp-Grinder Weapon Teams
Drilling into the ground and their enemies alike, theWarp-Grinder Weapon Teams rely upon powerful active abilities thatcreate devastating effects on the battlefield. Once they’ve tieddown their enemies with tremor effects, their drills can pierce thetoughest of armours… provided the team can get within range. Thisunit can also destroy settlement walls, rending stone asunder withscant regard for friend or foe.
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The Avalanche Mortar (Death Globe Mortars – Regiment ofRenown)
These rare and infernal devices can fire special air-burstglobes from great distances that explode in mid-air and inflictdevastating armor-piercing damage upon all units unfortunate enoughto be caught in their line of fire.
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Viskrin’s Death Squad (Death Runner – Regiment ofRenown)
Viskrin’s Death Squad are the elite among their rank and excelat acts of espionage. Lightly armoured but highly mobile, this unitis capable of outputting great amounts of armour piercing damagewith their trusty weeping blades as well as making use of theirelite combat agility in order to become even harder for the enemyto hit in return.
Ishka’s Triads (Eshin Triads – Regiment ofRenown)
Ishka’s Triads follow the teachings of Ishka Fastclaw, who wasonce the Nightlord of Clan Eshin. Exhibiting deadly anti-largecapabilities, they have the ability to summon a decoy of themselvesupon the battlefield, making them ideal for deceiving the enemywhile both attacking and retreating.