Killing Floor - Golden Weapon Pack 2
- A while back, we set you all the web blingizens up with some golden versions of Killing Floor favorites. Time to expand your bling collection!Key features:Golden AA12: The most powerful shotgun we've got. Eats Zeds for breakfast. Now available in the most gorgeous filigreed gold finish! Killing Floor - Golden Weapon Pack 2 Steam charts, data, update history.
- Killing Floor 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Reinforcement Weapon Pack. Description Discussions 2 Comments 299 Change Notes. Add to Collection.
- Killing Floor 2 Weapon Upgrade
- Killing Floor - Golden Weapon Pack 2 Walkthrough
- Killing Floor 2 Weapons Wiki
- Killing Floor 2 All Weapons
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Killing Floor 2 item | |||
2 | |||
MAGAZINE SIZE | 7 | ||
SPARE AMMO CAPACITY | 105 | ||
DAMAGE | 91 | ||
FIRE RATE | 300 | ||
ACCURACY | 50 | ||
PENETRATION | 2 | ||
• 'Fire mode is semi-auto only.' • 'The Desert Eagle is the beast of hand guns, which is why we all know it as the 'Hand Cannon'.' | |||
Pricing | 550 | ||
Ammo Cost | 21 | ||
Weapon Type | Pistol | ||
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] | ||
Starting Ammo | 7 + 35 | ||
Block(multiplier for incoming damage) | ×Expression error: Unexpected round operator. | ||
Parry(multiplier for incoming damage) | ×Expression error: Unexpected round operator. | ||
Secondary Attack | |||
Ammo Type | {{{SecondaryAmmunition_AmmoType}}} | ||
Magazine Size | {{{SecondaryAmmunition_MagazineSize}}} | ||
Spare Ammo Capacity | {{{SecondaryAmmunition_AmmoCapacity}}} | ||
Damage | Expression error: Unrecognized punctuation character '{'. | ||
Fire Rate | Expression error: Unrecognized punctuation character '{'. | ||
Accuracy | Expression error: Unrecognized punctuation character '{'. | ||
Penetration | Expression error: Unrecognized punctuation character '{'. | ||
Starting Ammo | {{{SecondaryAmmunition_InitialSpareMags}}} | ||
Ammo Consumption(per use) | Expression error: Unrecognized punctuation character '{'. | ||
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} | ||
Heal Amount | Expression error: Unexpected round operator. ✚ | ||
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Full Recharge Time | Expression error: Unrecognized punctuation character '{'.s | ||
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s | ||
PS4 Trophies |
The .50 Desert Eagle is the Gunslinger'stier 3 weapon. Upon acquiring the second pistol, .50 Desert Eagle can be dual-wield.
Description
'Fire mode is semi-auto only.'
Flavor Text
'The Desert Eagle is the beast of hand guns, which is why we all know it as the 'Hand Cannon'.'
Technical Information
Damage = 98.
Damage (buttstock bash) = 22.
Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 98.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Reload Time (tactical): Normal = 2.07s, Elite = 1.64s.
Reload Time (dry): Normal = 2.09s, Elite = 1.19s.
Equip Time = 0.29s.
Putdown Time = 0.42s.
Weapon Powers:
Gun hit power = 150.
Knockdown power = 20.
Penetration power = 2.
Stumble power = 30.
Upgrades
Upg1 (700): Base damage x1.25, Base weight + 1.
Upg2 (1500): Base damage x1.4, Base weight + 2.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Gallery
.50 Desert Eagle
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Killing Floor 2 item | |||
7 | |||
MAGAZINE SIZE | 100 | ||
SPARE AMMO CAPACITY | 500 | ||
DAMAGE | 27 | ||
FIRE RATE | 600 | ||
ACCURACY | 17 | ||
PENETRATION | Expression error: Unrecognized punctuation character '{'. | ||
• 'Fire mode shoots gas that heals players and poisons Zeds. Alt-fire shoots healing darts to heal team members.' • 'The gas has a hint of lemon and mint. Zeds don't like lemons and mints.' | |||
Pricing | 1000 | ||
Ammo Cost | 70 | ||
Weapon Type | Poisoning Weapon | ||
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] | ||
Starting Ammo | 100 + 100 | ||
Block(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Parry(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Damage | Expression error: Unrecognized punctuation character '{'. | ||
Fire Rate | Expression error: Unrecognized punctuation character '{'. | ||
Accuracy | Expression error: Unrecognized punctuation character '{'. | ||
Penetration | Expression error: Unrecognized punctuation character '{'. | ||
Starting Ammo | 100 + Expression error: Unrecognized punctuation character '{'. | ||
Ammo Consumption(per use) | 40 | ||
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} | ||
Heal Amount | 20 ✚ | ||
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Full Recharge Time | 12s | ||
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s | ||
PS4 Trophies |
The HRG Healthrower is the Field Medic'stier 3 weapon. It is a modified version of the Survivalist's Freezethrower adjusted for Field Medic's needs - instead of freezing its beam damages and poisons ZEDs and at the same time also heals friendly players. HRG Healthrower's alternative firing mode allows to fire healing darts.
Description
'Fire mode shoots gas that heals players and poisons Zeds. Alt-fire shoots healing darts to heal team members.'
Flavor Text
'The gas has a hint of lemon and mint. Zeds don't like lemons and mints.'
Technical Information
Ammo pickup scale = x0.75.
Approximate ice beam length = 10 meters.
Damage (per direct hit) = 27.
Rate Of Fire = 857 RPM.
Damage Type = Toxic.
HRG Healthrower applies Direct Hit damage to player's initial target and at the same time at the same rate all nearby targets take indirect damage refered as Splash Damage. Amount of the Splash Damage decreases linearly from the distance of player's initial target.
Splash Damage = 13.5.
Radius = 1.31m.
Falloff = Linear.
Unlike other spraying weapons, the HRG Healthrower does not create ground fire / ice, however its beam impact still does splash damage.
Whenever hit, either by Direct Hit or Splash Damage, ZED starts taking Damage Over Time:
DOT damage scale = x1.
DOT damage type = Toxic.
DOT duration = 4s.
DOT interval = 0.5s.
Firing beam at friendly players heals them:
Heal (beam, direct contact) = 6.
Heal (beam, interval to apply health) = 0.2s.
Heal (beam, on contact with the beam's splash) = 3.
Healing Dart:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.
Bash:
Damage = 28.
Rate Of Fire = 57.
Reload Time = 3.08s.
Equip Time = 0.68s.
Put Down Time = 0.56s.
Weapon Powers:
Gun hit Power (primary, per hit) = 5.
Poison power (primary, per hit) = 10.
Stumble power (primary, per hit) = 60.
Upgrades
Killing Floor 2 Weapon Upgrade
Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.
Killing Floor - Golden Weapon Pack 2 Walkthrough
Notes
- Unlike Flame- / Freezethrower, does not create any lingering damage source upon beam impact with a ZED or a surface.
- Healing Beam impact does Splash Damage.
- Players do not take Splash Damage, however they do get healed upon contact.
- Poisons ZEDs, leaving them suffering from the Damage Over Time.
- Instigators cannot hurt themselves with the Splash, neither they can get healed with it.
- Beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s), which effectively increases damage output per magazine if player uses tap-fire technique.
Gallery
HRG Healthrower render
Killing Floor 2 Weapons Wiki
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